Sep 13, 2007, 04:44 PM // 16:44
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#1
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Please, please fix "Master quests" (the definition and the rewards)
The idea of a "master quest" has been completely messed up since they started using them in Nightfall. Anet doesnt seem to understand the meaning of (what I would assume) a master quest is. They seem to just stick that label randomly onto any quest they want.
Now this has continued over into GWEN and we still have the same two issues...
1) You have quests that are extremely easy and labelled master (perfect example is the Lair of the Snowman Dungeon).
2) The rewards for these supposed "master quests" are far too small or non-existant.
Now if you read "master quest" on a quest label, what is your first instinct in thinking?
1) Really hard!
2) Very big reward for completing it.
Neither of those are ever true!!
The Snowman dungeon in GWEN being the perfect example. You take a team of pure eles and 3 monks and you can wipe that dungeon in 10 minutes!
The reward for this supposedly tough challenge is 2,500xp and 250 girl (from what I can remember).
Now there are actual quests in NF which are labelled "Master" and are actually hard and challenging. How ever the rewards for doing them are unsatisfying and its like a kick in the teath for spending 30 to an hour doing it!
Anet needs to define the meaning of "Master quest" and give us realistic rewards for doing them, or stop using that term, because its missleading alot of the time.
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Sep 13, 2007, 04:54 PM // 16:54
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would label 'master' those quests hat cannot be made just with henchmen (no heroes) that is, those that require players to wait a second and think the builds they are going to take.
Titan quests, for example.
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Sep 13, 2007, 05:02 PM // 17:02
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#3
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by MithranArkanere
I would label 'master' those quests hat cannot be made just with henchmen (no heroes) that is, those that require players to wait a second and think the builds they are going to take.
Titan quests, for example.
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Well I think some people have done the titan quests with AI, but those are a perfect example of quests which deserve the label "Master" because they are hard (not impossible) but also give a very high reward.
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Sep 13, 2007, 05:30 PM // 17:30
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yup. Those with 50 mursaat to kill, or those that require you to protect a dull-minded NPC from a horde of damage spikers...
Mainly in Nightfall they are noted fine. Although some Master are still way easy, and some 'not-master' are a bit hard.
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